7/10 - The Crooked Fingers - Tier 3 (2)


7/10 - The Crooked Fingers - Tier 3 (2)

  • 18 Pillars are spread equidistant around room. 
  • Near SE corner is a Steel Key. Any attempt to pick up key is met with Hoola-Hand(s) (MT - ST) materializing behind Punks and grabbing them.  
  • Hoola-Hand (MT - ST)
    • Spectral giant red skeleton hand that guards The Crooked Fingers. 
    • If Punks fail AGIL CHECK, they are brought back to dungeon’s entrance. 
    • 3rd consecutive failed AGIL CHECK, Punks incur 1d20 VIG HP DMG from too much ectoplasmic teleporting. 
  • Steel Key opens locked N door
  • Behind N door Punks hear loud growls. 
  • Old Bronze Compass is wildly pinging to N. 

Leave a comment

Log in with itch.io to leave a comment.