​7/6 - The Crooked Fingers - Tier 2 (5)


7/6 - The Crooked Fingers - Tier 2 (5)

  • On walkway’s perimeter (see drawing), Punks see Zangs stalking around orange electric fire pits. 
  • Fire is same DMG as Tier 2 - Room 4. Zangs can escape on successful AGIL CHECK
  • Zangs (MT - ST)
    • Mustachioed wererats dressed in filthy rags of uniforms of popular fast food joints. 
    • Armed with razor-steel boomerangs. 5% chance Punk loses a limb. DG decides lost appendage. 
  • Last Zangs killed drops a Nickel Key that opens the locked W door. 

Leave a comment

Log in with itch.io to leave a comment.