​7/1 - The Crooked Fingers (7) - End Of Lv. 26


7/1 - The Crooked Fingers (7)

  • Layout same as Room 
  • 4, except once Punks enter from E door a portcullis drops behind them, baring escape. 
  • Punks must kill all Sklubbubs (MT - A) for portcullis to rise/rest. 
  • N door unlocks with Silver Key from Room 5

**END OF LEVEL 26**

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