​5/26 - Onboard The X-Ang (6) - 2:30 min.


5/26 - Onboard The X-Ang (6) - 2:30 min.

  • Same as Room 3, except, due to the X-ang starting to explode, floor flames ignite slime on the room’s rise. Punks make AGIL CHECK or suffer 2d8 VIG HP DMG from the flames. Any Slime Spiders that follow party in must make same CHECK. 
  • If Punks fail CHECK, in addition to DMG, lose 30 sec. to countdown. 
  • DG adjudicates time for next room. 
  • RBE door to the S.

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