4/19 - Journey To X-Ang - Cont. (4)


4/19 - Journey To X-Ang - Cont. (4)

  • Similar to Room 2. 
  • Room is empty, but all wall faces start spewing out viscous, red liquid––no escape, no DMG (requires a CS AGIL STAT CHECK to successfully scale wall faces every turn). 
  • Liquid quickly envelops party in a gelatinous prison. 
  • Large freight door opens to the east, and large black hooks snag the jelly-trapped Punks––pulls them into next room. 

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