4/7 - Voidglor (6)


4/7 - Voidglor (6) 

  • Room same as previous, except for a (locked) steel door to the east and a seated, hooded monk in rags floating in room’s middle. 
  • When Punks enter, the monk stops levitating and addresses the party as Namb and is protecting/dissecting Yuki’s brain (Room 7) on Lobofexx’s orders. 
  • Namb, Voidglor Monk Of Sorrow (MT - ST)
  • 3 attacks/COMBAT ROUND (any combo):
  • Coomie's Shadow Clones - SPELL CHECK - Namb creates 1d8 shadows of himself to confuse opponents. -/+4 to target’s FIGHTING ROLLS AND SPELL CHECKS for 1d3 COMBAT ROUNDS. 
  • Crying Fists Of Glang - FIGHTING ROLL+1d6 VIG HP DMG+1d2 COMBAT ROUNDS Punks sob uncontrollably/stop fighting.  
  • Hzek’s Instant Regret - SPELL CHECK - Punk must make a successful VIG or INTL (Player’s choice) STAT CHECK or leaves the battle area for 1d4 COMBAT ROUNDS, pondering why they make such stupid life choices. 
  • On Namb’s defeat, he rushes to the steel door, wailing, and starts ramming his head on it until it’s a bloody pulp. Then, party hears a click, and the door swings open. 

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