1/31 - Room 3


1/31 - Drifting On The Crystal Lake

  • Waters are calm. Ceiling covered in dark purple and blue stalactites - appx. 300 ft. height. 
  • The dinghy will get the Punks anywhere on the lake with a successful VIG STAT CHECK. If failed, a Nullen Eel (MT-A) immediately attacks. Eel knows Nitar’s Fireballs (shoots from fanged humanoid mouth - ∞ uses) and can charm (SPELL CHECK) a Punk to cease attack or turn on their comrades for 1 COMBAT ROUND
  • -1 FIGHTING ROLL for combat on boat. 
  • If Punks row craft without failing CHECK, then 30% chance they encounter a Nullen Eel before destination. 
  • If Uncle Nick is with party, encourages Punks to take eel’s head for its majickal properties.
  • Nullen Eel Head (Majick Item)
    • On mental command, use as a light source––eyes and mouth glow eerily orangish/yellow and emit a 20 ft. radius of light. 
    • On successful SPELL CHECK, cast Nitar’s Fireballs. Must recharge every 10 uses at an Astral Marker. If recharge fails, head explodes for 2d4 VIG HP DMG unless AGIL STAT CHECK

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