1/18 - Room 4


1/18 - Continuing Conveyer

  • Flora same here as in previous rooms. 
  • Conveyer belt continues transporting vials (see Room 3) into next room. 
  • As Punks progress, Jilnar Spiders (MT - S) pop out from under conveyer and attack!
  • 50% chance melee causes vials to break on Punks or spiders (DG’s discretion). Use CHECK from 1/17 to determine damage. 

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