1/11 - Room 4


1/11 - Tunnel 

  • Chanting heard (multiple voices/unknown language) in the distance. 
  • Fresh bodies cocooned by Jilnars. Use of SBW or successful VIG STAT CHECK rips them open. 
  • When Punks reach mid-point, a Jilnar Scout (MT - A) scuttles around corner to confront. 
  • Unlike its puny brethren, able to (barely) communicate with Punks.
  • Scout’s name: Ulrop. Won’t answer questions other than their name, and the Punks are desecrating sacred ground with their presence.

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