1/9 - Room 2


1/9 - Tunnel

  • Gradually transitions from roughly hewn rock to smooth obsidian.
  • Jeweled sconces line tunnel with bright blue flames. Fires can’t be extinguished by practical means. 
  • Stealing jewels liquifies sconces into molten rock. AGIL STAT CHECK to avoid burns, -3 VIG HP if failed. If successful, keep jewels - worth 3d10x10 gold. 
  • Party can travel in a 2x2 marching order - appx. 8.5 ft. across, 7ft. height.  
  • 30% chance Jilnar Spiders (MT - W) roam this shaft. 

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